We provide preliminary evidence that listening to music through headphones alters the perception of space around the body -- specifically, the interpersonal distance maintained between the self and others. In comparison to an external auditory environment, wearing headphones or earplugs increased the amount of space maintained between the wearer and another person during an active approach paradigm. This finding suggests that, when external cues to spatial location (such as sound) are removed, people compensate by increasing the distance between themselves and others. The implications of this research for navigating busy urban environments and for the social interactions of wearers of personal music systems are discussed.
Wednesday, December 8, 2010
Code for Brightness Tracking
--
import processing.video.*;
// Size of each cell in the grid
int cellSize = 36;
// Number of columns and rows in our system
int cols, rows;
// Variable for capture device
Capture video;
void setup() {
size(630, 480, P3D);
//set up columns and rows
cols = width / cellSize;
rows = height / cellSize;
colorMode(RGB, 255, 255, 255, 100);
rectMode(CENTER);
// Uses the default video input, see the reference if this causes an error
video = new Capture(this, width, height, 15);
background(0);
}
void draw() {
if (video.available()) {
video.read();
video.loadPixels();
background(0, 0, 255);
// Begin loop for columns
for (int i = 0; i < cols;i++) {
// Begin loop for rows
for (int j = 0; j < rows;j++) {
// Where are we, pixel-wise?
int x = i * cellSize;
int y = j * cellSize;
int loc = (video.width - x - 1) + y*video.width; // Reversing x to mirror
the image
// Each rect is colored white with a size determined by brightness
color c = video.pixels[loc];
float sz = (brightness(c) / 255.0) * cellSize;
fill(255);
noStroke();
rect(x + cellSize/2, y + cellSize/2, sz, sz);
}
}
}
}
--
import processing.video.*;
// Size of each cell in the grid
int cellSize = 36;
// Number of columns and rows in our system
int cols, rows;
// Variable for capture device
Capture video;
void setup() {
size(630, 480, P3D);
//set up columns and rows
cols = width / cellSize;
rows = height / cellSize;
colorMode(RGB, 255, 255, 255, 100);
rectMode(CENTER);
// Uses the default video input, see the reference if this causes an error
video = new Capture(this, width, height, 15);
background(0);
}
void draw() {
if (video.available()) {
video.read();
video.loadPixels();
background(0, 0, 255);
// Begin loop for columns
for (int i = 0; i < cols;i++) {
// Begin loop for rows
for (int j = 0; j < rows;j++) {
// Where are we, pixel-wise?
int x = i * cellSize;
int y = j * cellSize;
int loc = (video.width - x - 1) + y*video.width; // Reversing x to mirror
the image
// Each rect is colored white with a size determined by brightness
color c = video.pixels[loc];
float sz = (brightness(c) / 255.0) * cellSize;
fill(255);
noStroke();
rect(x + cellSize/2, y + cellSize/2, sz, sz);
}
}
}
}
--
Right Along These Lines
David Rokeby
Very Nervous System
Camille Utterback
Text Rain
Scott Sona Snibbe
Concentration
Tamar Frank
Light Installtions
Georg Hartung
Projections
Ross Ashton
Enchanted Parks
Federico Muelas
Field of Waves
Miwa Matreyek
Dreaming of Lucid Living
Very Nervous System
Camille Utterback
Text Rain
Scott Sona Snibbe
Concentration
Tamar Frank
Light Installtions
Georg Hartung
Projections
Ross Ashton
Enchanted Parks
Federico Muelas
Field of Waves
Miwa Matreyek
Dreaming of Lucid Living
Wednesday, November 17, 2010
A New Approach: Processing
Critical Question.
What is the interaction between the body and certain sounds? How does stimulating the senses allow people to experience art in real space? I plan to use a large projection of who ever is standing in front the camera, and processing to detect movement across the screen. As the body moves the screen will play certain sounds based on the pixel their moving through. Various sounds include a woman's moans, heartbeats, giggling, and breathing. It is basically a huge pixel piano that detects body movements and plays a sound based on the location of the body. This piece demonstrates the relationship between space and body, sound and interaction, and is an expression of personal touch and intimate movements.
What is the interaction between the body and certain sounds? How does stimulating the senses allow people to experience art in real space? I plan to use a large projection of who ever is standing in front the camera, and processing to detect movement across the screen. As the body moves the screen will play certain sounds based on the pixel their moving through. Various sounds include a woman's moans, heartbeats, giggling, and breathing. It is basically a huge pixel piano that detects body movements and plays a sound based on the location of the body. This piece demonstrates the relationship between space and body, sound and interaction, and is an expression of personal touch and intimate movements.
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