This research defines social immersive media: a distinct form of augmented reality focused on social interaction.
The research articulates philosophical goals, design principles, and interaction techniques that create strong emotional responses and social engagement through visceral interaction. The research describes approaches to clearly communicate cultural and scientific ideas through the medium and demonstrates how practitioners can design interactions that promote specific social behaviors in users.
(Scott Snibbe)
Questions to Ponder
Note To Self:
- It is about the viewers interaction with their body and sounds to produce a renewed sense of personal space
- It is about the viewers interaction with their body and sounds to produce a renewed sense of personal space
Thursday, January 20, 2011
personal space
The distances and angles of orientation that people maintain from one another as they interact. Personal space is typically measured as the distance between individuals (“interpersonal distance”). Equating personal space to an invisible “bubble” is appealing but has been criticized because it implies that personal space has one distinct boundary and exists even when people are alone. Because interpersonal cues change with increasing distances, personal spacing is one of several “boundary regulation” mechanisms that allow individuals to achieve and communicate desired levels of contact and intimacy (e.g., touch, visual, auditory, olfactory, and warmth cues vary in intensity; see nonverbal communication ). E. T. Hall described four personal space zones that reflect varying degrees of cue exchange: intimate distance (0cm–15cm); personal distance (45cm – 120cm); social distance (1.2m–3.5m); and public distance (3.5 m).
Wednesday, December 8, 2010
Code for Brightness Tracking
--
import processing.video.*;
// Size of each cell in the grid
int cellSize = 36;
// Number of columns and rows in our system
int cols, rows;
// Variable for capture device
Capture video;
void setup() {
size(630, 480, P3D);
//set up columns and rows
cols = width / cellSize;
rows = height / cellSize;
colorMode(RGB, 255, 255, 255, 100);
rectMode(CENTER);
// Uses the default video input, see the reference if this causes an error
video = new Capture(this, width, height, 15);
background(0);
}
void draw() {
if (video.available()) {
video.read();
video.loadPixels();
background(0, 0, 255);
// Begin loop for columns
for (int i = 0; i < cols;i++) {
// Begin loop for rows
for (int j = 0; j < rows;j++) {
// Where are we, pixel-wise?
int x = i * cellSize;
int y = j * cellSize;
int loc = (video.width - x - 1) + y*video.width; // Reversing x to mirror
the image
// Each rect is colored white with a size determined by brightness
color c = video.pixels[loc];
float sz = (brightness(c) / 255.0) * cellSize;
fill(255);
noStroke();
rect(x + cellSize/2, y + cellSize/2, sz, sz);
}
}
}
}
--
import processing.video.*;
// Size of each cell in the grid
int cellSize = 36;
// Number of columns and rows in our system
int cols, rows;
// Variable for capture device
Capture video;
void setup() {
size(630, 480, P3D);
//set up columns and rows
cols = width / cellSize;
rows = height / cellSize;
colorMode(RGB, 255, 255, 255, 100);
rectMode(CENTER);
// Uses the default video input, see the reference if this causes an error
video = new Capture(this, width, height, 15);
background(0);
}
void draw() {
if (video.available()) {
video.read();
video.loadPixels();
background(0, 0, 255);
// Begin loop for columns
for (int i = 0; i < cols;i++) {
// Begin loop for rows
for (int j = 0; j < rows;j++) {
// Where are we, pixel-wise?
int x = i * cellSize;
int y = j * cellSize;
int loc = (video.width - x - 1) + y*video.width; // Reversing x to mirror
the image
// Each rect is colored white with a size determined by brightness
color c = video.pixels[loc];
float sz = (brightness(c) / 255.0) * cellSize;
fill(255);
noStroke();
rect(x + cellSize/2, y + cellSize/2, sz, sz);
}
}
}
}
--
Right Along These Lines
David Rokeby
Very Nervous System
Camille Utterback
Text Rain
Scott Sona Snibbe
Concentration
Tamar Frank
Light Installtions
Georg Hartung
Projections
Ross Ashton
Enchanted Parks
Federico Muelas
Field of Waves
Miwa Matreyek
Dreaming of Lucid Living
Very Nervous System
Camille Utterback
Text Rain
Scott Sona Snibbe
Concentration
Tamar Frank
Light Installtions
Georg Hartung
Projections
Ross Ashton
Enchanted Parks
Federico Muelas
Field of Waves
Miwa Matreyek
Dreaming of Lucid Living
Wednesday, November 17, 2010
A New Approach: Processing
Critical Question.
What is the interaction between the body and certain sounds? How does stimulating the senses allow people to experience art in real space? I plan to use a large projection of who ever is standing in front the camera, and processing to detect movement across the screen. As the body moves the screen will play certain sounds based on the pixel their moving through. Various sounds include a woman's moans, heartbeats, giggling, and breathing. It is basically a huge pixel piano that detects body movements and plays a sound based on the location of the body. This piece demonstrates the relationship between space and body, sound and interaction, and is an expression of personal touch and intimate movements.
What is the interaction between the body and certain sounds? How does stimulating the senses allow people to experience art in real space? I plan to use a large projection of who ever is standing in front the camera, and processing to detect movement across the screen. As the body moves the screen will play certain sounds based on the pixel their moving through. Various sounds include a woman's moans, heartbeats, giggling, and breathing. It is basically a huge pixel piano that detects body movements and plays a sound based on the location of the body. This piece demonstrates the relationship between space and body, sound and interaction, and is an expression of personal touch and intimate movements.
Wednesday, October 27, 2010
Monday, October 4, 2010
Women talk less when being "checked out"?
Saguy's study is one of the first to provide evidence of the social harms of sexual objectification - the act of treating people as "de-personalised objects of desire instead of as individuals with complex personalities". It targets women more often than men. It's apparent in magazine covers showing a woman in a sexually enticing pose, in inappropriate comments about a colleague's appearance, and in unsolicited looks at body parts. These looks were what Saguy focused on.
http://scienceblogs.com/notrocketscience/2010/01/how_sexual_objectification_silences_women_-_the_male_glance.php
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